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Free Interactive ABC Book


4.6 ( 9216 ratings )
Utbildning
Utvecklare: Coprix Media
Gratis

Standalone Interactive ABC Book iPad App - Free Edition, emergent literacy education solution by COPRIX media.
App is intended for use by children of ages 4-8, in kindergarten and in the first and second grade of elementary school.

App contains downloadable content, therefore Internet connection is required to access each lesson for the first time. Once the content is cached, Internet connection is no longer necessary.

Non-personal application performance data is collected and sent to COPRIX media.
No personal data is collected or made available to COPRIX media or any third party.

App consists of two kinds of lessons: letter-writing and mini games.

During the letter-writing practice, app analyzes each writing attempt in real-time, marking different mistakes if they are made, and adapts task’s difficulty to meet student’s individual learning pace.
App collects the writing data, stores it and processes it, in order to give insight into student’s individual progress (Marks and Statistics).

Student should write the letter three times, and with each attempt the level of difficulty adapts to the success rate of the student. In the first pass, student is given complete guidance, with arrows and numbers indicating the order and the direction of strokes. For each stroke, areas in which it needs to start, end, and through which it needs to pass are also marked with green control points. As the difficulty increases, arrows and numbers disappear, and control points shrink, requiring higher writing accuracy.

While students write, the strokes they make are blue, until their attempt is finished or interrupted. As the attempt is evaluated, strokes either turn green, to indicate a successful attempt, or become partially to entirely red, to show where the error was made.

In first of the two available game-like exercises, students are instructed to move the shown objects over given paths by dragging them using stylus, therefore improving their graphomotor skills.

In the second exercise, students are expected to complete a given word, in which one of the letters is missing. All the letters students have learned so far are shown, in both upper and lower case, and they need to drag the correct letter in order to complete the word.